Recently, Sony has taken a serious blow when a huge number of players complained about issues when playing the title on a Nintendo Switch console after initially using it on a PS4 console. "To play "Fortnite" on Switch, please create a new account".
One of the main problems with that is that any in-game progress previously made in Fortnite will not be included on the Nintendo Switch.
Epic probably shares some blame here for allowing Sony to have this kind control over third-party systems, but for now, Sony is the one shouldering most of it. Sony has reportedly had little interest in cross-platform capabilities in the past, so it isn't hard to imagine that it played a significant role in locking Epic Games accounts to PS4.
Not being able to play with PS4 owners is a bit of a bummer.
But the move leaves Fortnite players with the feeling that they are being punished because Sony views the success of the Switch as a threat to the PlayStation 4's dominance of the current generation of consoles. Now, however, it looks like we will be waiting a while longer until the game releases, as the Big N has officially announced today that the project is being delayed until 2019.
"We're always open to hearing what the PlayStation community is interested in to enhance their gaming experience", a Sony representative said to the BBC.
In E3 interviews, representatives for Sony's fellow console makers were relatively diplomatic in expressing their annoyance.
"What competitors do is their decision to make", says Reggie Fils-Aime, Nintendo's North America chief, in a statement to IGN. The company could have decided it doesn't want to build the infrastructure/code required to support cross-console play, or it could simply want to keep as many people in the PlayStation Plus ecosystem as possible.
On the other side, Microsoft Head of Xbox Phil Spencer told Giant Bomb that locking players away from each other "doesn't feel like it helps the consumers". Gaming is one of the most important art forms this planet has.it can be a space that, in a world where we have way too many things that drive us apart, brings us together. Sure, at least some of the fragments can be put together, but true "play anywhere" capability still doesn't exist.