Intel's discrete graphics products will begin appearing in 2020

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Video: Intel promises PC owners smartphone-like battery life.

We have known for quite some time that Intel is working on its own discrete GPU.

The Intel News Twitter account also posted an update confirming the plans, but included a link that leads to a November 2017 announcement about Raja Koduri, who will be leading the push. A new report published by analyst Ryan Shrout, often seen over at PCPer, reveals that Intel's first discrete graphics chips will become available in 2020.

He now heads up Intel's Core and Visual Computing Group, which was formed with his appointment. Intel CEO Brian Krzanich has told analysts that the company intends to enter the market in 2020 - a slightly faster time frame than Nvidia or AMD may have planned on, and one with potential ramifications for both companies.

At the same time, Intel is big in the data centre space, so there's a good chance it may just concentrate on GPUs created to put its parallel processing grunt to use in running machine learning and data processing workloads rather than attempting to run Crysis. As part of this new role, Raja Koduri will be driving Intel's integrated graphics and high-end discrete graphics product segment. The company's existing efforts have been focused on offering graphics through Intel's CPU chips, but the performance has been limited.

Shrout notes that Intel's 2020 plans are ambitious given the three-year development cycle for complex design and the need to build it from scratch.

KitGuru Says: We still know very little about Intel's first discrete GPU architecture and what it will be capable of.

That nearly means Intel can't really take a particularly radical approach to its new GPU because they'll need to be as familiar as possible to encourage developers to code for them.

Intel's new technology promises to slash the amount of power that laptop displays consume. We often hear Nvidia and AMD talk about similar use cases for GPUs.