Boss Key Productions founder Cliff Bleszinski has announced that the studio is "effectively no more", noting that the studio's efforts to recover after the decline of LawBreakers was "too little too late".
This could also explain the increased amount of placeholders that were in Radical Heights, something that put off a number of gamers.
Originally focused on making Lawbreakers, a fast-moving, high octane arcade shooter, that game unfortunately failed to draw an audience. "Four years ago today, I set out to make a world-class video game studio, and I hired some of the best talent in the video game industry". "I'd like to think we had fun doing it", he said of the experience.
Those three years of Lawbreakers development time would see the launch of shooters like Overwatch, PlayerUnknown's Battlegrounds, and Fortnite crowding the market with well-funded competition just when Boss Key needed to find a player base for its $30 game. Its business strategy for the title changed significantly along the way, with the game morphing from a free-to-play model into a pay-up-front one before its release for the PC and PlayStation 4 last August.
Bleszinksi closed by thanking fans of his and the studio, as well as Boss Key employees.
Bleszinski acknowledged the failure of both games and how it's impossible to sustain a studio without commercial success.
Looking ahead, the designer said he is going to take some time off and reflect. That game debuted in April, via an early-access release on Steam, but questions quickly surfaced about whether it was ready to play even under the loose expectations of an early-access release.
Radical Heights will apparently continue to operate for the time being, as the message says that servers "will remain up for the near future".