In winter, a "Cursed Sails" update will bring another new AI threat and a new type of ship that is likely a three-man vessel, alongside new mechanics, features, and rewards.
After The Hungering Deep there'll be two more updates in the "summer months" called Cursed Sails, which will introduce a new ship type, and Forsaken Shores - which will add a new part of the game world. Thankfully, Rare seems to be aware of one of the most common complaints about Sea of Thieves and unveiled a general roadmap of what players can expect over the coming months, presumably in an attempt to assuage people's fears that the game is going to be abandoned or somesuch. "Crews will have to work together to discover and defeat this threat as part of a unique event".
In April, however, the focus of the team's Sea of Thieves to focus on responsiveness to requests and demands of players. Players will see new mechanics introduced and Neate says "fun new ways to play with weekly events and rewards". Its new focus will instead be on "meeting your needs", which essentially means more significant content for returning players to jump into.
Sea of Thieves came out in March and some gamers were disappointed by the lack of content the world had to offer at launch. Players pointed to a lack of content as the biggest issue, something developer Rare has made a decision to tackle head-on in its latest community update. To their credit though, Rare is reacting in a swift and reasonable manner to criticism (which is never a bad thing), and their planned content updates appear to be quite fair, at least on paper.
Sea of Thieves is great... for a couple of hours and then it gets a little tedious.