Of course if you want to game in 4K at 60 FPS then you'll need some high-end hardware including a GTX 1080Ti or RX Vega 64 paired with an i7 or Ryzen 5 1600x (at least it might be an X since the picture is cut off).
Rare has previously said it was aiming to get its necessary specs as low as possible, while still offering an "ultra" experience for high-end PCs, and the range of the specs bears that out. Naturally, this sparked some concern that the game might have loot boxes for different items and gear in the game that could let players get an edge over others.
The randomly-generated pirates come in all shapes and sizes, but if you're not pleased with the selection you can pick eight more.
PC players will have the option of changing the field of view, unlocking the framerate, rebinding keybinds, change video settings, resolution and graphics counter.
Rare and Microsoft are aiming for Sea of Thieves to be one of the Xbox's top franchises, the developer has revealed. Luckily, Rare seems to agree and it looks like it will just be an additional way players can customize their pirating experience. According to PC Gamer, design director Mike Chapman confirmed that there will be no microtransactions at all at launch.
"So it won't just be like, "oh, they've slapped microtransactions in the game, how interesting". Instead, the game will use tech Rare is calling the Infinite Pirate Generator to create one for you.
"Timmins adds that Sea of Thieves" PC iteration is not an outsourced port, but an internally-developed project, made and launched alongside its console counterpart. Each person gets their own role, such as steering the vessel and repairing it if it gets attacked by other players.
We're also looking at what's our first major update to the game. We don't fault a company for wanting to capitalize on a title's success - businesses are there to make money after all - and if the inclusion of microtransactions should be included, it should be limited to a cosmetic-only basis.