Due to the recent proliferation of malfeasance and overreach by the hands of companies like EA and Activision with Star Wars Battlefront 2 and Destiny 2's manipulative in-game monetization schemes, Monster Hunter World fans are surely thankful that the game won't have any kind of microtransaction or loot box system in place at launch. Producer Tsujimoto, in conversation with GamesRadar (and as reported by sister site PC Gamer) explained that, because it is the first PC game that his team at Capcom has made, they want to make sure that the server and matchmaking elements are sorted before launching it. But PC players will be holding on until an ambiguous Fall 2018 release window to play Capcom's revamped Monster Hunter entry.
When the monster-slaying role-playing game was initially announced, Capcom gave out the exact release date for the PlayStation 4 and Xbox One version.
"Monster Hunter World" is scheduled to be released for the PlayStation 4 and the Xbox One on January 26, while Capcom aims to release the PC version sometime during autumn this year. Rather than have it taking up resources during the console development and not it not being able to have our full attention on it.
In addition, Tsujimoto also told that Monster Hunter: World needed more work on matchmaking.
However, no one was ready to hear that it'll be a good seven months or more before we get to play the game on PC. From Jan. 18 to Jan. 22, 2018, players can hunt down the Great Jagras, Barroth, AnJanath, and the Nergigante, which is the title's featured beast. After which, the developers can fully attend to the needs of PC users, which will assure the best in-game online experience possible.
The developers also revealed that post-launch DLC will be on its way this spring and will reintroduce the series' most violent creature yet, the Deviljho. Given that these are only being offered in Japan, Western fans have no choice but to consider importing these items. Still, Capcom has made a decision to delay it until Fall 2018.