"I do notice behavior changes with them and I will immediately tell them to get off and kind of cold turkey them from the gaming system for a good week or month", Mattson said.
As Cinemablend notes, the decision by the World Health Organization to label gaming as a disorder is being taken seriously by those in the community for fear that it would lead to further stigmatization.
World Health Organization was entrusted with the ICD at its creation in 1948 and published the 6th version, ICD-6, that incorporated morbidity for the first time.
Many psychiatrists refer to the Diagnostic and Statistical Manual of Mental Disorders (DSM), the fifth edition of which was published in 2013. In November 2016, a number of researchers, including Ferguson, Espen Aarseth, and Andrew Przybylski, sent an open letter that describes possible reasons why classifying video game disorder could have negative implications.
The research also found similar numbers globally.
Internet gaming disorder is "totally different" from the gaming disorder proposed by World Health Organization, said Ferguson, and this "reflects the confusion". "I do see a bigger difference in my children that play games more than my ones that don't", Mattson said. Some of the criticisms that they give include that the description "leans too heavily on substance use and gambling criteria", "the low quality of the research base" and the lack of consensus about the symptoms of "problematic gaming". "And the more I studied it, the more it looked like some people had a problem."We know that it does look like it's a real problem for some people and it does cause serious dysfunction for some people", said Gentile". Gentile recommends no more than one hour of screen time - meaning video games, TV, tablets and phones - for elementary school-aged kids and no more than two hours of screen time for secondary school-aged kids. If it is just a symptom, then treating gaming disorder "really could do damage" in that it distracts doctors from the real underlying problem, said Ferguson.
Gentile found that almost 9 percent of children who play video games develop what's called "gaming addiction".